Snake

Closed
anita - Jan 25, 2010 at 10:45 PM
 Pranav Vegeta +2 student - Nov 9, 2010 at 11:14 AM
Hello,
i need source code of snake in C language that i can run it in borland C.
Related:

2 responses

Blocked Profile
Jan 26, 2010 at 03:31 AM
Dear Sir,

Please find the required material from the following similar already solved post:

http://ccm.net/forum/affich-174464-code-of-snake-program

Thank you.
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Pranav Vegeta +2 student
Nov 9, 2010 at 11:14 AM
#include <graphics.h>
#include <stdio.h>

// Macros
#define LEFT 1
#define RIGHT 2
#define UP 3
#define DOWN 4

//Game Data

int score; //Keeps the count of game score
int gamedelay;//Lower the game delay faster is the game speed.

struct Snake_Data {

int length;
int head_x; // Stores Head X Coordinate
int head_y; // Stores Head Y Coordinate
int head_dir; // Stores Head Direction
int tail_x; // Stores Tail X Coordinat
int tail_y; // Stores Tail Y Coordinat
int tail_dir; // Stores Tail Direction
int bend_x [1000]; //Stores X Bend Coordinate Declare it big enough to accomodate maximum bends
int bend_y [1000];
int bend_dir [1000]; // Stores Bend direction when tail reaches that X Coordinate
} Snake; // Declares a variable of the structure

// User - Defined functions -

int randomvalue (int starting, int ending) // Return a random int value between end and starting parameters

{
static int previous = 0;
int answer;
if (previous <0) previous = 0;
int difference = starting - ending;
time_t t;
srand((unsigned) time(&t));
for (int i = 0; i <previous;i++) rand ();
answer = (rand () % difference);
previous++;
return answer;
}

void gamephysics ()
{
static int foodcount = 0;//Keep Count of food
int futurex, futurey, futurepixel;
int i;
char scorestring [100];
if (foodcount < 500) //Adds a food if no food is present and upto maximum 500 food
{
int valid = 0;
int foodx;
int foody;
while (!valid)
{
foodx = randomvalue (15,1003);
foody = randomvalue (15,695);
if (getpixel (foodx,foody)!= 15)
{
putpixel (foodx,foody,2);
foodcount++;
valid = 1;
}

}
}

//Boundary Collision Check -

if (Snake.head_x <= 10 || Snake.head_x >= 1008 || Snake.head_y <= 10 || Snake.head_y >= 700)
{
outtextxy (499,345, "Game Over");
delay (3000);
exit (1);
}

//Get future value of head in int variable futurex and futurey and calculate the logic

futurex = Snake.head_x;
futurey = Snake.head_y;
if (Snake.head_dir == LEFT)
{
futurex --;
}
if (Snake.head_dir == RIGHT)
{
futurex ++;
}
if (Snake.head_dir == UP)
{
futurey --;
}
if (Snake.head_dir == DOWN)
{
futurey ++;
}
futurepixel = getpixel(futurex,futurey);

if (futurepixel == 2)//Food Eaten
{
foodcount --; //Reduce count
score++; //Increase Score
setcolor (0);//Rewrite Score
setfillstyle (0,0);
bar (11,701,1007, 735);
setcolor (4);
sprintf (scorestring, "Score : %d", score);
outtextxy (20,710, scorestring);
//Increase the size of snake by 100 pixel you can put as much as you want
if (Snake.tail_dir == UP)
{
for (i = 0; i<101;i++) putpixel (Snake.tail_x,Snake.tail_y+i,15);
Snake.tail_y +=100;
}
if (Snake.tail_dir == DOWN)
{
for (i = 0; i<101;i++) putpixel (Snake.tail_x,Snake.tail_y-i,15);
Snake.tail_y -=100;
}
if (Snake.tail_dir == LEFT)
{
for (i = 0; i<101;i++)
putpixel (Snake.tail_x+i,Snake.tail_y,15);
Snake.tail_x +=100;
printf ("LEFT");
}
if (Snake.tail_dir == RIGHT)
{
for (i = 0; i<101;i++)
putpixel (Snake.tail_x-i,Snake.tail_y,15);
Snake.tail_x -=100;
printf ("RIGHT");
}

}
if (futurepixel == 15)
{
outtextxy (499,345, "Game Over");
delay (3000);
exit (1);
}

}



void userinput () //Process User Input and maps it into game
{
static int i = 0;
if ( i > 1000) i = 0; // Makes the bend array a circular queue
static int j = 0;
if ( j > 1000) j = 0;
char input;
if (kbhit ())
{
input = getch ();
//Change Respective Return value to our MACRO Direction Code Value
if (input == 80) input = DOWN;

if (input == 72) input = UP;

if (input == 75) input = LEFT;

if (input == 77) input = RIGHT;




//Change head direction based on logic

if (input == LEFT && Snake.head_dir != RIGHT && Snake.head_dir != LEFT)
{
Snake.head_dir = LEFT;
Snake.bend_x [i] = Snake.head_x;
Snake.bend_y [i] = Snake.head_y;
Snake.bend_dir [i] = LEFT;
i++;
}
if (input == RIGHT && Snake.head_dir != LEFT && Snake.head_dir != RIGHT)
{
Snake.head_dir = RIGHT;
Snake.bend_x [i] = Snake.head_x;
Snake.bend_y [i] = Snake.head_y;
Snake.bend_dir [i] = RIGHT;
i++;
}
if (input == UP && Snake.head_dir != DOWN && Snake.head_dir != UP)
{
Snake.head_dir = UP;
Snake.bend_x [i] = Snake.head_x;
Snake.bend_y [i] = Snake.head_y;
Snake.bend_dir [i] = UP;
i++;
}
if (input == DOWN && Snake.head_dir != UP && Snake.head_dir != DOWN)
{
Snake.head_dir = DOWN;
Snake.bend_x [i] = Snake.head_x;
Snake.bend_y [i] = Snake.head_y;
Snake.bend_dir [i] = DOWN;
i++;
}


}

//Code to change the y direction at respective time
if (Snake.tail_x == Snake.bend_x [j] && Snake.tail_y == Snake.bend_y [j])
{
Snake.tail_dir = Snake.bend_dir [j];
j++;
}

}

void movesnake ()
{
//Move the Head
if (Snake.head_dir == LEFT)
{
Snake.head_x --;
}
if (Snake.head_dir == RIGHT)
{
Snake.head_x ++;
}
if (Snake.head_dir == UP)
{
Snake.head_y --;
}
if (Snake.head_dir == DOWN)
{
Snake.head_y ++;
}
putpixel (Snake.head_x, Snake.head_y,15);

//Move the Tail
putpixel (Snake.tail_x, Snake.tail_y,0);
if (Snake.tail_dir == LEFT)
{
Snake.tail_x --;
}
if (Snake.tail_dir == RIGHT)
{
Snake.tail_x ++;
}
if (Snake.tail_dir == UP)
{
Snake.tail_y --;
}
if (Snake.tail_dir == DOWN)
{
Snake.tail_y ++;
}


}


void gameengine ()//Soul of our game.
{
while (1)
{
movesnake ();
userinput ();
gamephysics ();
delay (5);
}

}

void initscreen ( ) //Draws Intial Screen.
{
int i;
char scorestring [100];
//Draw Boundary
setcolor (4);
line (10,10,10,700);
line (1008,10,1008,700);
line (10,700,1008,700);
line (10,10,1008,10);
//Write Score on scree
sprintf (scorestring, "Score : %d", score);
outtextxy (20,710, scorestring);
//Draw Intial Snake Body
for (int i = Snake.length; i>0;i--) //This part should be redesigned for change of code of intial values
{
putpixel (Snake.head_x-i,Snake.head_y,15);
}
}

void initgamedata ( ) //Snakes starting coordinate if you modify any one make sure also modify dependent values
{
int i;
Snake.length = 100;
Snake.head_x = 200;
Snake.head_y = 200;
Snake.head_dir = RIGHT;
Snake.tail_x = Snake.head_x- Snake.length;
Snake.tail_y = Snake.head_y;
Snake.tail_dir = Snake.head_dir;
for (int i = 0; i <1000;i++) // There is no bend initally
{
Snake.bend_x[i] = 0;
Snake.bend_dir[i] = 0;
}
score = 0;
gamedelay = 1000; // Should be change according to game speed need.

}

// Main Function

int main ()

{
initwindow(1018, 736,"Snake 1.0"); // Create the Snake Window with value is optimize for mode 1024 * 768
initgamedata ();
initscreen ();
gameengine ();
return 0;
}
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