Identify the version of Pixel Shader of your graphics card
Games will be compatible depending on the version of Pixel Shader implemented in your graphics card.
Therefore it is important to determine the limits of your graphics system.
A Pixel Shader is a graphics function that calculates effects on a pixel level. Depending on the desired resolution, several million extra pixels may be necessary to illuminate, give a form, coloring each picture, based on 60 frames per second. This requires a lot of computing power.
Here are the different versions of Pixel Shader with Direct X version corresponding to the 2 leading manufacturers, ATI and nVidia, but also for the integrated chips from Intel (although their capacity for gaming is limited):
Pixel Shader 1.0/1.1 (DX 8.0)
nVidia GeForce 3 series
Pixel Shader 1.3 (DX 8.0a)
nVidia GeForce 4 Ti/ 4200 Go series
Pixel Shader 1.4 (DX 8.1)
ATI Radeon 8500-9250 series
Pixel Shader 2.0 (DX 9.0)
ATI Radeon 9500-9800, X300-X600 series
Intel GMA 900/950/3000/3100 series
Pixel Shader 2.0a (DX 9.0a)
nVidia GeForce FX 5000 series
Pixel Shader 2.0b (DX 9.0b)
ATI Radeon X700-X850 series
Pixel Shader 3.0 (DX 9.0c)
ATI Radeon X1300-X1950, nVidiaGeForce 6 et 7, Intel GMA X3000 series
Pixel Shader 4.0 (DX 10)
ATI Radeon X2400-X2900, nVidia GeForce 8 et 9 and GT200, Intel GMA X3100, X3500, X4500 series
Pixel Shader 4.1 (DX 10.1)
ATI Radeon HD 3000-4000 series
Pixel Shader 5.0 (DX 11)
ATI HD 5000, nVidia GT300 series